TechInsights, along with Teardown.com, are perforing a Quick Turn Teardown (QTT) of the Sony Playstation 4 right now.
Sony’s PlayStation 4 makes its debut today and TechInsights’ Teardown team has hands on analysis of the components that promise to set a new benchmark in the gaming industry. While we’ll be tearing down the Microsoft’s XBOX ONE next Friday, today we take and in-depth look at the chips and components in the PS4.
The PlayStation 4’s processor was co-developed by Sony and AMD. It combines a CPU (central processing unit) and GPU (graphics processing unit), as well as the PS4’s memory controller and video decoder.
As shown, the CPU contains two “quad-core Jaguar modules” that total 8 x86-64 cores. The GPU has 18 compute units that Sony’s claims will produce a peak performance of 1.84 TFLOPs.
In addition to the processor, the Sony PS4 has come stacked with memory, 16x the RAM found 6 years ago by TechInsights in the Sony PlayStation 3. The 8 GM of internal memory is GDDR5 and runs a clock frequency of 2.75 GHz with maximum bandwidth of 176 GB/s.
Other key ICs used to provide the PS4 users with an unprecedented gaming experience include a dedicated chip, the Marvell 88W8797-BMP2 WiFi chip, for supporting social game play and together mixed mode in-game and on-web activities.
The PlayStation 4 Camera, initially named PlayStation 4 Eye, is a motion sensing input device. It includes two 1280×800px cameras. The lenses will operate with an aperture of f/2.0, with 30 cm focusing distance, and an 85° field of view.
Our teardown also includes teardown of the new DualShock 4. The DualShock 4 is the PlayStation 4's primary controller and while to the DualShock 3 it connects to the console via Bluetooth 2.1+EDR.
These IC support the PS4’s new features, including a built-in two-point capacitative touch pad on the front of the controller and support motion detection via a three-axis gyroscope and three-axis accelerometer and improved vibration.